Warhammer Age of Sigmar: Core Book (2018)

Price ฿1,950.00 Save 31%
฿1,350.00

Description

The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar. Great heroes, snatched up at the moment of death and magically reforged, the sought vengeance on the followers of darkness, and the re-taking of the realms from Chaos. Yet in Shyish, the Realm of Death, the dark sorcery of Nagash, Supreme Lord of the Undead aims to transform the Mortal Realms into an ordered empire of mindless thralls. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar!

The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order and Chaos, Death and Destruction. In the Warhammer Age of Sigmar Core Book, you'll not only learn the rich history of this war-torn Age, but you'll find all the rules you need in order to evoke these epic stories on the tabletop.

Contained in this 320-page hardback book:

Background

- The Tale of Aeons: this first section of the book contains a detailed, illustrated story-so-far, from the shattering of the world-that-was to the present. This covers 3 major Ages:
- The Age of Myth, Sigmar's journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the 8 Mortal Realms, his awakening of other gods, the building of civilisations and the fractious alliances that were forged;
- The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned;
- The Age of Sigmar, in which vengeance against the Chaos Gods was meted out with celestial fury in the Realmgate Wars, with detailed background on Nagash's dire plan to take back every mortal soul – which he sees as his by right. His necroquake, which has caused every dead being in the Mortal Realms to be reconnected with its essence, has led to wild, untamed magics and undeath taking hold in every realm – and thus the Soul Wars have begun...

- The Mortal Realms: background on each of the 8 Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – details of their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geological features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn;

- Factions of the Mortal Realms: descriptions of the armies that fight in the Mortal Realms, each featuring a showcase of beautifully-painted Citadel miniatures, split into 4 sections according to their Grand Alliances;

- The Forces of Order: a detailed overview of each of the following Order factions – Stormcast Eternals, Fyreslayers, Kharadron Overlords, Sylvaneth, Daughters of Khaine, Idoneth Deepkin, Seraphon, and The Free Peoples (an alliance of human, aelf and duardin spurred on to fight);
- The Forces of Chaos: a detailed overview of each of the following Chaos factions – The Everchosen, Slaves to Darkness, Khorne, Tzeentch, Nurgle, Slaanesh, Skaven, the various Creatures of Chaos, and Brayherds & Warherds;
- The Forces of Death: a detailed overview of the following Death factions: The Deathlords, Nighthaunts, Flesh-eater Courts, The Soulblight Curse, and The Necromantic Hosts;
- The Forces of Destruction: a detailed overview of the following Destruction factions – Ironjawz, Bonesplitterz, Beastclaw Raiders, and The Savage Tribes (a gathering of disparate orruks, grots, ogors, troggoths and gargants ready for Waaagh!).

Rules

The second section of this book contains a wealth of new and updated rules, a veritable treasure chest of ways to play games of Warhammer Age of Sigmar, each rule and each concept entirely optional making it possible to play your games the way you want:

- Battles in the Mortal Realms: containing the core rules, this section is about exploring the fantastical, battle-filled Mortal Realms in your tabletop games. It contains the following:
- The Core Rules: everything from mustering your army to deciding the victor is covered here, with easy to follow guides on the things you need to play a game, how to set them up and how to actually play – how to cast spells, use heroic abilities, move your troops, shoot, charge, fight, and test for battleshock, with illustrated examples and clear explanations of exactly how each phase works;
- An explanation of Triumphs: rewards and bonuses victorious armies can carry over to their next battle;
- Terrain rules, with a table featuring special statuses for scenery pieces and an explanation of how terrain can be garrisoned;
- Details of Battleplans – a set of rules that define how the battlefield is set up, where armies will be placed, objectives to be secured and the final victory conditions of your game, with an easy to follow Battleplan included as an example;
- An explanation of the workings of Warscrolls: every Citadel miniature in the Warhammer Age of Sigmar range has a Warscroll, which provides you with the rules needed to use that miniature in a game. This section shows you how to use the characteristics, abilities, damage tables and keywords of these Warscrolls;
- An explanation of Warscroll Battalions: specially-designed collections of miniatures which have access to unique rules and abilities, often with a narrative focus;
- An overview of Realm of Battle rules: these are rules which introduce specific spells, scenery rules and command abilities according to which of the 8 Mortal Realms in which your battle takes place;
- An explanation of Allegiance Abilities: additional abilities, spells and reinforcement potentially available to your army according to their allegiance, whether Grand Alliance or faction.

- Conquest Unbound: this expands upon the basics explained in the previous section, adding more rules and abilities to your games:
- Grand Alliance Allegiance Abilities: battle traits, command traits and artefacts of power available to armies with allegiance to either Order, Chaos, Death or Destruction;
- Realms of Battle: specific spells, command abilities and terrain rules for 7 of the 8 Mortal Realms (Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu);
- Endless Spells: rules for using special spells which remain on the table until out of bounds or unbound, including an Endless Spell Warscroll for the Balewind Vortex scenery piece.

- Open Play Games: a guide to a style of gameplay with no restrictions, allowing you to take any Warhammer Age of Sigmar miniatures to battle with absolute freedom and creativity;
- An Open War Battleplan Generator: a quick and easy way to define how your Open Play games are set up, their objectives, special rules and victory conditions, using either selections from tables or random dice rolls;
- Coalition of Death: rules for assembling 2 teams of players and combining their collections into 2 armies, with 3 Battleplans designed specifically for team-based games;
- Ladder Campaigns: rules for fighting linked campaigns, with participants fighting over rungs of a ladder, each hoping to reach the top.

- Narrative Play Games: a guide to basing your games on stories, either of your own devising or the rich and varied tales found in the Warhammer age of Sigmar publications, from planning your game, finding stories to tell and deciding on an optional Games Master;
- War in the Glymmsforge Catacombs: an example narrative battle, with an annotated photo of the game's setup featuring example rules;
- Historical Battles: a guide to setting up battles according to stories you'll find in the many and varied Warhammer Age of Sigmar publications, with an annotated example battle taking place during the Quest for Ghal Maraz;
- A guide to narrative campaigns, including linked games, map campaigns and tree campaigns featuring a pre-made tree campaign for two players;
- Sieges in the Age of Sigmar: special rules for creating sieges, with rules for attacker and defender, tactics and effects, and command abilities. 2 Siege Battleplans are included;
- Darkest Depths: rules for fighting in the tunnels and caverns beneath the Mortal Realms, with specific command abilities and rules for gloom and darkness, unstable surroundings, monsters, as well as command abilities. 2 Darkest Depths Battleplans are included;
- Triumph & Treachery: rules allowing 3 or more players to take part in a multi-sided battle, employing a variety of devious schemes (involving bribery and treachery) to win. Includes optional Secret Objective rules, and 2 Triumph & Treachery battleplans.

- Matched Play Games: the ultimate way for players to test their mettle in evenly-balanced conflict, this is the way to play games of Warhammer Age of Sigmar and prove your skill, tactical ability and strategic nous;
- Pitched Battles: played as one-off games or part of a tournament, Pitched Battles are designed to be set up with a minimum of fuss. Details of army sizes for different battle lengths, rules for fielding Warscroll Battalions and Allied units are covered;
- Battle Strategies: a variety of objectives and strategies designed to provide challenge to players, forcing them to adapt to unpredictable effect, with a D66 table providing a random element;
- A blank Pitched Battle Army Roster, for you to photocopy and use when assembling your Pitched battle armies.

 

 

 

ภาษาไทย : ENGLISH

ค่าส่งสินค้า

Fizzy จัดส่งสินค้าผ่านทาง EMS ให้ฟรี สำหรับออเดอร์ที่มีราคาตั้งแต่ 1,000 บาท ในกรณีทีออเดอร์น้อยกว่า 1,000 บาท ทางร้านคิดค่าจัดส่งตามน้ำหนัก

 

จะส่งสินค้าเมื่อไร?

กระบวนการจัดส่งสินค้าขึ้นอยู่กับชนิดของคำสั่งซื้อ โดยที่ทางร้านส่งสินค้าเฉพาะวันจันทร์ถึงศุกร์ ไม่รวมวันหยุดนักขัตฤกษ์

  • Pre-order: สินค้าจะส่งในวันที่เริ่มวางจำหน่าย
  • In Stock: ถ้่าลูกค้าสั่งซื้อและสามารถยืนยันการโอนเงินก่อน 12.00 น. สินค้าจะถูกส่งในวันเดีนวกัน ในกรณีอื่นๆ สินค้าจะถูกส่งในวันทำการถัดไป
  • Back-order: ในกรณีนี้ทางร้านต้องสั่งสินค้าจาก Game Workshop ซึ่งใช้เวลา 1 ถึง 3 สัปดาห์ เมื่อได้รับสินค้าเราจะรีบจัดส่งให้คุณทันที

ในกรณีที่สินค้ายังไม่เริ่มส่งภายใน 48 ชม. รบกวนลกค้าเช็คอีเมลล์ที่ได้ลงทะเบียนไว้ เนื่องจากทางเราอาจต้องการข้อมูลเพิ่มเติมหรือมีข้อผิดพลาดเกิดขึ้น หากคุณไม่พบอีเมลล์ใดๆ กรุณาติดต่อเราตามช่องทางด้านล่าง

 

ส่งสินค้าทางไหนและจะได้รับสินค้าเมื่อไร?

Fizzy ส่งสินค้าทุกชิ้นด้วยบริการ EMS ของไปรษณีย์ไทย โดยใช้ระยะเวลาในการส่งประมาณ  1 ถึง 3 วันขึ้นอยู่กับปลายทาง โดยที่คุณสามารถติดตามสถานะการส่งสินค้าได้ที่เว็บไซต์  https://track.thailandpost.co.th/ 

 


 

Delivery cost

We provide free delivery for order that have more than 1,000 Baht for total price. For order less than 1,000 Baht, the delivery cost is depended on total weight of your order.

 

When will my order ship?

We will ship your order on Monday to Friday excluding holiday and shipping process depends on  the order's type. 

  • Pre-order: Orders will be shipped on release date
  • In Stock: Orders will be shipped within 48 hours of business day after we receive a payment slip. If you place the order and the payment confirmation process is complete before noon, your order will be shippedare in the same-day. 
  • Back-order: In this case, we have to order items from GW. So orders will be shipped within 1-3 weeks.

If your order has not shipped after 48 hours*, please check your email inbox (including your spam folder) to see if we reached out requesting further information regarding your order. If you do not see an email from us, feel free to contact us, so we can get this issue resolved right away! 

 

How and When will my order arrive?

We use Express Mail Service (EMS) from Thailand Post to ship your order. You will receive your order within 1-3 business days.Please note that all delivery times are estimates and can vary depending on the destination.

FYI. You can track your order from this website: https://track.thailandpost.co.th/

 

 

 

ภาษาไทย : ENGLISH

นโยบายการเปลี่ยนสินค้า

สำหรับสินค้าทุกชนิดของ Games Workshop และ Citadel ได้แก่ โมเดล Warhammer, หนังสือคู่มือ, Datacard, อุปกรณ์สำหรับต่อโมเดล, สี และอุปกรณ์เสริมต่าง ๆ
 

" Fizzy ยินดีที่จะเป็นตัวกลางเพื่อติดต่อขอเปลี่ยนสินค้ากับ Games Workshop ในกรณีที่สินค้าที่คุณได้รับชำรุด
(ยกเว้นกล่องบรรจุสินค้า) ซึ่งจะใช้เวลาดำเนินการ 1 ถึง 3 สัปดาห์ "

โดยมีเงื่อนไขการขอเปลี่ยนสินค้า ดังนี้

  • สั่งซื้อสินค้ากับทาง Fizzy
  • มีหลักฐานแสดงว่าสินค้านั้นชำรุด เช่น รูปถ่ายของโมเดลที่แตกหัก
  • การขอเปลี่ยนสินค้าจะทำได้ภายใน 7 วันหลังจากที่ท่านได้รับสินค้าแล้ว

 

นโยบายการคืนสินค้าและคืนเงิน

ทาง Fizzy ไม่มีนโยบายรับคืนสินค้าและคืนเงินไม่ว่ากรณีใดๆ ก็ตาม

หากสินค้าที่คุณได้รับชำรุด ทางเรายินดีที่จะทำเรื่องเพื่อขอเปลี่ยนสินค้าใหม่ให้คุณ (ดูรายละเอียดเพิ่มเติมที่ นโยบายการเปลี่ยนสินค้า)

 


 

Return Policy

For all Games Workshop and Citadel products, e.g. Warhammer model, book, datacard. paint, paintng tool 
 

" If your item is missing some part, damaged (excluding the box), We will contact Games Workshop for returning the product and get you a new one (this process take 1-3 weeks) "

Terms and Condition

  • Receipt or proof of purchase
  • Proof of the item that you want to return (pictures are fine)
  • Returns are only accepted within 7 days of the date of order arrival

 

Refund Policy

We do not have a refund policy. If your item is missing some part, damaged please see Return Policy. We will try our best to get you a new one.